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Chris Huff wrote:
> One way: use a pigment_map to constrain the image_map to the area of the
> decal, scale/translate/rotate the image_map to fit, and leave the rest a
> transparent texture. Make this a texture layer on your object.
>
> > Simply puting an image map ontop of or after the texture declaration
> > makes the whole object transparent!
>
> Did you put the image_map in it's own texture{...} block? Otherwise, I
> think you are just modifying the original texture, not creating a new
> one and layering it onto the object.
I went:
object {MyObject01
scale, rotate,translate
texture {MyTexture01}
pigment {image_map....
}
}
How should this be done?
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